Once you electrify your cities (1880s onward), you will get a fleet of electric lorries to take over transport duties (golden age: 1890s-1920s). The most powerful ship type is a dreadnought-style battleship (1890s). 1800 gets increasingly far from its stated time period as one advances through the tech tree, starting with steam trains (first prominent in the 1830s), which are used to transfer oil to power plants, to power shipyards that make ironclads (1850s) armed with dynamite-based weaponry (1860).1404 occasionally delves fairly deep into 16th century renaissance in its aesthetics (such as its depiction of Venice).To a lesser extent, both armoured pikemen and masked plague doctors were already fairly outdated (though still in living memory) by the late 17th century. In 1701, the doctor travels around on a dandy horse (invented in 1817), and the whaling ship uses a harpoon gun (invented in the mid-19th century).and continue to use him without incident.
After the campaign, however, the Techs repair F.A.T.H.E.R. going rogue after a computer virus corrupts it. Is a Crapshoot: The central villain of the 2070 campaign is the Super AI F.A.T.H.E.R. 20 provide socketable items that enable an expensive Suicide Attack for massive damage while 2205 has explosive Attack Drones employed by the villains.
This series of Video Games provides examples of: Technology Levels ensure a progression from simple pioneers and settlers to citizens and even aristocrats, each with their own set of demands and power to pay taxes in return. Due to general scarcity of certain critical resources until those can be produced, the latter has to be relied on to buy those resources, though other resources can be sold as well. Most of the games offer a way to trade with the AI, whether other Empires or civilian trade ships. You have to build houses to collect taxes, but then your peasants want fish, and then they want something to occupy them and so on. Players begin with a ship (or in some scenarios, a warehouse on an island) and a negative income. players (or other humans over multiplayer) for territory and resources, and a number of scenarios, often-times with several arranged to form a storyline. Anno 2070: Deep Ocean (expansion, released in 2012)Įach game has a 'Continuous Mode' wherein you can play as long as you want, competing with A.I.
Anno 1404: Venice (expansion, released in 2010).Anno 1404 (released in 2009), known as Dawn of Discovery in North America.Anno 1701: Dawn of Discovery (Nintendo DS spin-off, released in 2007).Anno 1701: The Sunken Dragon (expansion, released in 2007).Anno 1503: Treasures, Monsters & Pirates (expansion, released in 2003).Anno 1503: The New World (released in 2002).The series is focused primarily on the colonisation and development of a variety of islands, but also has aspects of trade, technological progression, war and conquest. A.D., or simply Anno, is a series of 4X city builder games, originaly by the Austrian studio Max Design and later by Related Designs / Ubisoft Blue Byte Mainz when the former went bankrupt.